Play Farkle + Explore Expected Value Strategy

This app uses your specified 6-dice ruleset and surfaces the pure-EV policy, risk thresholds, and target-chasing endgame guidance.

Game Board

Your turn. Roll to begin.

Current Player

You

Your Score

0

CPU Score

0

Turn Total

0

Dice to Roll

6

Best Legal Score

-

Legal Scoring Choices

Click dice to build a legal scoring selection. Illegal picks are disabled.

Scoring At A Glance

Pattern Pts
1100
550
1111000
222/333/444/555/666200..600
4/5/6 of a kind1000/2000/3000
Straight 1-61500
Three pairs1500
4-kind + pair1500
Two triplets2500

Current Roll Best Choice

Roll and choose dice to evaluate options.

Expected turn value: -

EV Analysis

The table below reflects your precomputed exhaustive values under this same ruleset. Use it to guide banking decisions.

Dice Remaining Farkle Probability Best One-Roll EV Full Optimal Turn EV (T=0) Pure-EV Stop Threshold
166.67%25.00220.75350
244.44%50.00187.80300
327.78%86.81199.83450
415.74%143.60243.341050
57.72%226.11338.673100
62.31%425.19601.5618400

Pure-EV Recommendation

Roll if turn total is below threshold.

Thresholds come from expected points only, not race-to-10000 timing.

  • 1 die: roll under 350
  • 2 dice: roll under 300
  • 3 dice: roll under 450
  • 4 dice: roll under 1050
  • 5 dice: roll under 3100
  • 6 dice: roll almost always

Target-Based Pressing (When Behind)

If banking now still leaves you in a nearly losing state, press for a larger target.

No target pressure right now.

Target This Turn Success Probability (6 die)
50057.26%
100034.76%
150018.94%
200010.76%
25006.53%
30003.79%
40001.29%

Game State Advisor

Enter a custom scenario and get an exact EV recommendation for whether to roll or bank right now.

Advisor Result

Enter a scenario to see the recommendation.

Roll EV: -, Bank EV: -